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Sims 4 studio blender library
Sims 4 studio blender library









sims 4 studio blender library

Next we need to change the ‘ Cursor Style‘. (Once again, Starting with your Creator Name.) The first thing we need to do is make a ‘ Unique Name‘. You should now see a cloned HotSpotControl ready to edit. Navigate to the ‘ Add/Edit HotspotControls (Sliders)‘ tab in MorphMaker. Now that the modifiers are done, we need to edit the hotspot controls. Once you are done you should have two new modifiers, as pictured below. Replacing the UP DMaps with the Down ones. Repeat step 12 a for the ‘ YAF_ButtDown‘. You will know it is saved when the ‘Sim Modifier Name’ changes in the view window to your unique one. Once you are done, click ‘ Save Sim Modifier‘. Since we edited the butt we will change it to ‘ BUTT‘. Next we need to change the ‘ Region‘, this corresponds to the area you edited on the mesh. We are doing female in this tutorial, so I will select ‘ Teen-Elder‘ and ‘ Female‘. Next we need to upload the DMap Shape and DMap Normals.Īfter you have the DMaps uploaded, make sure that the ‘ Age/Gender‘ are selected for your project. Under ‘ Unique morph name‘, give the morph a name. A new modifier will pop up in the view window. Navigate to the ‘ Add/Edit Sim Modifiers‘ tab in MorphMaker.Ĭlick ‘ Add New Sim Modifier‘. Now we need to add the modifiers for our new sliders. Once it has finished processing it will ask you to save 2 DMap files again. Once you have those changed, click ‘Create DMaps’ again. Simply change the files for ‘ Morphed Skintight‘ and ‘ Morphed Robe Mesh‘ to the ‘ ButtDOWN‘ obj files. Next, we have to repeat the process for the Down version. Once it has finished processing it will ask you to save 2 DMap files. You will be able to tell the progress by the green bar and text on the right side of the program. NOTE: This will take some time, just wait until it finishes. If everything is correct, click ‘ Create DMaps‘. As well as the DMap Size for your creation. Make sure that the correct age and gender are selected. Now we need to upload our files into MorphMaker.įirst we will be getting the DMaps for the ‘ButtUP’ version. In total we now have the following 6 files on our desktop: I have called mine ‘ YAF_Robe_ButtUP.obj‘ and ‘ YAF_Robe_ButtDOWN.obj‘. Giving them unique names also when you save them. If you do decide to do the robe models, be sure to create both Up and Down versions. This is optional via the MorphMaker program. Now we need to repeat steps 3-8 for the ‘ YAF_Robe‘ model. We will call this version ‘ YAF_SkinTight_ButtDOWN‘. Now that we have our second altered mesh we need to export the. To make the lowered version, I have moved the selected vertices down by 15 using the grab method, as pictured below. You can Ctrl+Z ‘Undo’ the changes made, or reopen the ‘ YAF_Skintight.OBJ‘ and start fresh.

sims 4 studio blender library

NOTE: Make sure that you move the vertices back to their original points before making the other direction version. So that we have both up and down points for the sliders in game. We will call this ‘ YAF_SkinTight_ButtUP‘. Now that we have our altered mesh we need to ‘ export the. I have moved the selected vertices up by 15 using the grab method, as pictured below. I prefer the grab method, so I can count how far I have moved the the selected vertices. You can move them by dragging the ‘ Blue Arrow‘ up or by using G ‘Grab’ then Z ‘Selecting Z axis’ then use the ‘ up arrow keys‘. To make the raised version, we need to move the selected area up on the Z axis. This way everything connected stays shapely and the changes made are seamless. NOTE: I use proportional editing when moving the vertices. Now that we have the area selected, we need to make a raised version. So I have selected that area to alter, as pictured below. In this tutorial we will be making a slider to raise and lower the butt. This is where you will alter the base mesh for whichever slider you are wanting to make. Once the model is highlighted, go into ‘ edit mode‘. Select the model until it is highlighted, as pictured below. Now you should have your model in the view window. Make sure your view window is empty before importing the file. Then we need to import the ‘ YAF_Skintight.obj‘, as pictured below. Save this file to your desktop, and name it ‘ YAF_Robe‘. Save this file to your desktop, and name it ‘ YAF_Skintight‘. Next select Skintight, then click Export OBJ. In this tutorial we will be using Adult Female. When the program starts, you will be on the ‘Create DMaps‘ tab. Open the TS4MorphMaker folder, and launch the application. The sliders are the Sims shape modifiers, what you use to make your Sim body shape more unique! We will be going step by step in creating a up and down slider for female butts!

#Sims 4 studio blender library how to

In this section we will be going over how to make a custom Slider for The Sims 4 Create-a-Sim.











Sims 4 studio blender library